Render Panel

Description
Mouse operations
Keyboard operations
Rotation scroll bars
Pick information

Description

The render panel displays the 3D image of the visible features in the current session.


Mouse operations

The following mouse operations are supported:
Rotation
Hold down the left mouse button and drag the mouse to rotate the image.
Translation
Hold down the middle mouse button and drag the mouse to translate the image.
Note that the wheel of a wheel mouse acts as a middle mouse button when pressed.
For a two button mouse, holding down the shift key and the left mouse button acts as the middle button.
Zooming
Hold down the right mouse button and drag the mouse to zoom the image in and out.

Note that while an image is being manipulated, a simplified version of the image, such as a point or outline representation, may be displayed to keep the movement reasonably quick.


Keyboard operations

The following keyboard operations are supported:
Reset
Press the r key to reset the image.
The view is changed to make the whole image centred and visible. All rotation angles are reset to zero.
Pick
Press the p key to start or end pick mode.
When in pick mode the cursor changes to a cross-hair and the pick button is highlighted.
While in pick mode, clicking on a point causes a red ball to be placed on the picked point and information about that point is displayed in the lower right corner of the render panel. This information includes the coordinates of the point and any attribute value the point has.
This mode remains active until pick mode mode is exited or fly to mode is entered.
Fly to
Press the f key to start or end fly-to mode.
When in fly-to mode the cursor changes to a cross and the fly-to button is highlighted.
While in fly-to mode, clicking on a point moves the display to zoom in on and centre on the point. Clicking again on the same point zooms in further.
This mode remains active until fly-to mode is exited or pick mode is entered.
Surface
Press the s key to change the whole image to a surface representation.
Wireframe
Press the w key to change the whole image to a wireframe representation.

Rotation scroll bars

There are three scroll bars that rotate the image around each of the three screen axes.
Note that the screen axes do not necessarily correspond to the 3D axes currently used by the model in the session.
The left scroll bar rotates the image around the Z screen axis (the axis coming out of the screen).
The bottom scroll bar rotates the image around the Y screen axis (the axis running from top to bottom down the screen).
The right scroll bar rotates the image around the X screen axis (the axis running from left to right across the screen).
The text box beside each scroll bar indicates the current angle of rotation from -180o to +180o. The angle of rotation can be entered directly into this box to jump straight to that rotation.


Pick information

When a point is clicked while in pick mode, information about the selected point is displayed in the bottom right corner of the render window. This information is divided into three parts.
The first part gives the name of the feature that the point belongs to. This corresponds to the item name in the session tree.
The second part gives the X, Y, and Z coordinates of the point. Each coordinate is separated by a comma.
The third part gives any attribute value associated with the point. The abbreviation of the attribute, e.g. Pr for residual pressure, is followed by an equals sign and then the attribute value. This attribute will have been assigned in the colour panel of the feature properties dialog.




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